Founded on the principles of solid design, exceptional artistry and quality client relationships, Rocksauce Studios approaches the iPhone, iPad, Android and Mobile App from a unique direction.
If you’d like to chat with us or get to know more about what we’re doing, contact our Marketing Department!
![]()
New Custom App Helps Users Adjust or Control Their Talking Speed
AUSTIN, Texas — Sept. 17, 2012 — Rocksauce Studios, an Austin-based smartphone and mobile application studio, today announces the release of its new original app, TickTalk: The Talker’s Metronome.
Game allows players to get revenge on friends and enemies alike!
July 30th 2012
Rocksauce Studios is pleased to announce the relaunch of their new mobile game, ‘Spinferno’ this time on a brand new platform, The soon-to-be-released OUYA Console!
Tapping into the extraordinarily popular Kickstarter platform, Rocksauce Studios has teamed up with game creator Chris Crane and SCABFARM founder & MTV’s Liquid Television artist Bernard Gumz, to give gamers the chance to work out their anger in a more cathartic way.
View All Our Press ReleasesMobile apps are becoming an ever increasing way consumers interact with businesses. By some estimations both the iTunes store and the Android Play Store each have about 800,000 apps for download. This is a simple guide to help business owners thinking about creating a mobile app written to help them keep important considerations in perspective.
As the mobile app market is still young, you can find examples of good and bad mobile apps.
By Rebekah Iliff
March 27th, 2013
Read the Original Article on Huffington Post
Life is not as hard as it seems. And nothing is as real as we believe. Are you too busy living, to realize you’re living the dream. I know, I’m gold.
These lyrics, appropriately taken from Leticia Wolf’s “I’m Gold,” winner of PledgeMusic’s and Givit’s SXSW Showcase, are nothing if not a perfect reflection of our times. When things are manageable, when time moves slowly, and when we are given ample opportunity to cultivate thoughts and evolve at a pace aligned with our intrinsic human capacity, we don’t talk about “life being hard,” “things being real” and “being too busy.”
By TechZulu
March 26, 2013
Read the Original Article on TechZulu
TechZulu has been covering the South by Southwest (SXSW) Interactive festival for five years now, and we’ve seen a lot in that time. We remember when Foursquare was battling it out with local Austin competitor Gowalla, and when Brian Solis would instigate pop-up champagne parties at the Driskill.
View All News Articles