The Online Magazine Focused on App Design, Branding & Marketing

 

Brandon Schaffner | APPS | 11.14.2012 @ 5:00 pm

One of the great things about working as an artist in the mobile app field is the sheer number of different kinds of projects I get to work on. Right now, I’m working on the art and animation for Rocksauce Studios‘ latest game, Textheads! We’re keeping the exact details of the project under wraps at the moment (but if you were at Game On Austin, you may have gotten a sneak peek!), but I can tell you that it’s an “action texting game.” As you can see from the images above and below this words, it’s going to look amazing.

More after the JUMP…

 

Brandon Schaffner | DESIGN | 06.20.2012 @ 5:00 pm

As a designer, I consider myself pretty laid back. I’m willing to roll with whatever punches are thrown at me. However, there are a handful of things that just plain bug me. Here are my top five, presented in a helpful list format for your education.

1. “Make It Pop!”

You have no idea how many times I’ve been on a project and I’ve been asked to “make it pop.” It’s an ambiguous term. There’s nothing descriptive about it, unfortunately. It’s a word that people may have heard and they’ve found a way to work into their vocabulary, but it means nothing to me. I rarely ask for an explanation for it, because I know what they mean. Saying “make it pop” is typically another way of saying “make it look fantastic.” Luckily, that was our plan in the first place!

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Brandon Schaffner | APPS | 05.08.2012 @ 9:00 am

As a senior designer at Rocksauce Studios, my job is easier said than done. Boiled down to its essence, my role is to go through the Bleuprints, isolate the individual elements, take them into my computer and make them look pretty. I give our apps a style. I give them a voice. I give them a theme. My job is to make an app that people actually want to use.

There are only two tools necessary for me to get my job done: Photoshop and Illustrator. However, both of them have specific uses and are not interchangeable. A successful designer not only knows the difference between them, he knows how to use them both to complement each other.

More after the JUMP…

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