Freemium gaming is broken.
Okay, that’s a little harsh. I’ll be more specific, in many cases, Freemium gaming is broken. And I’m not just talking about the system of charing people a few bucks here and there to play a game (which, when handled properly, is completely tolerable), I’m talking about how the freemium style is actually causing developers to create actively bad and painful gameplay experiences that would not be improved even if they were free. People are looking at games with optional micro-transactions and learning the wrong lesson entirely. A good freemium game demands extra money because it’s addicting and fun to play, but many free to play games offer an interminable experience while allowing you to pay to skip levels or to get through the the rough sections of the game.