(Every Monday, Rocksauce Studios CEO Q Manning will answer your questions about app design, app development and the mobile industry.)
What’s the difference between designing/developing a game and a regular app?
The big difference between designing a game and a utility app is quite simple really: you have to make sure a game is fun. Obviously, a utility or check-in application should be interesting to use, but it doesn’t necessarily have to be fun in the traditional sense of the word. With a game, you have to deal with a lot of balance issues you have to worry about. Take a game like Angry Birds. You have to consider a bunch of questions. How far back can you pull the bird? How far can it go back before it lets go automatically? Does the physics engine work? What happens when things fall? What do the graphics look like? And, most importantly and most obviously, is it fun to use? Once it’s designed, there’s going to have a lot of back-and-forth between you and the developer to ensure that your concepts actually translate into an enjoyable experience. It’s easy to create a fun concept, but actually building interesting mechanics? That’s a different story altogether.
More after the JUMP…